Top Resources
New books and Events & Workshops
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AI-Based Data Analytics: Applications for Business Management [electronic resource].
- Edited by: Kiran Chaudhary, Mansaf Alam
This book covers various topics related to marketing and business analytics. It explores how organizations can increase their profits by making better decisions in a timely manner through the use of data analytics.
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It's all of our business : communicating competently in the workplace
- J. Dan Rothwell
- Michelle Waters
A concise, conversational text that balances practical skills with scholarly insight. Grounded in a communication competence perspective, this text provides students with the communication skills needed to have successful careers in the 21st century.
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A philosophy of communication of social media influencer marketing: the banality of the social
- Sudnick, Kati E.
This book explores social media influencer marketing through the lens of philosophy of communication with a praxis-centered approach. Kati E. Sudnick utilizes a multitude of theoretical touchstones...
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March 19, 2024 3:00 PM – 6:00 PM
DSL VR Room (Main Library, 2 West)
The VR lab is back! Whether you’re a VR first-timer, an immersive data visualizer, a researcher or a developer, an artist in search of a new medium, an instructor curious about how to use the tech in class, a student of storytelling, or some other type of human being, VR Open Hours are for you! Take our HTC Vive, Oculus Rift, and other headsets for a spin, and talk to us about your ideas. We love to connect people with hardware, software, and each other. Participants can log into their personal accounts to access VR content they own, or explore the content we have available, including real student projects and industry tools: Paint, sculpt, animate, and work with 3D models/environments Immersively visualize data, anatomy, molecules, math equations, historical sites and events, or even comics. Learn language, circuitry, lab chemistry, medical procedure, extended-reality (or "XR," including VR and 360) media production. Play games for transportive narrative, exercise, team building, or just plain fun. Explore the great outdoors, real-world geography, or hypothetical interior designs. Simulate colorblindness, astronaut experience, a rollercoaster ride, etc. Develop your own VR experiences, or use VR tools to develop interactive experiences of any kind. Deploy VR to support your course or research. Record and/or share screens and workspaces with others in real time.
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March 20, 2024 2:00 PM – 3:00 PM
Digital Scholarship Lab (Main Library, 2 West)
Come check out the Anatomage Table! The Anatomage Table is the only fully segmented real human 3D anatomy platform, and we'll be holding open office hours for you to check out, test it out, and think about how you can use it for your curriculum, courses, research support, and to enhance the student experience. Staff will be on hand to answer questions and provide demonstrations.
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March 21, 2024 3:00 PM – 6:00 PM
DSL VR Room (Main Library, 2 West)
The VR lab is back! Whether you’re a VR first-timer, an immersive data visualizer, a researcher or a developer, an artist in search of a new medium, an instructor curious about how to use the tech in class, a student of storytelling, or some other type of human being, VR Open Hours are for you! Take our HTC Vive, Oculus Rift, and other headsets for a spin, and talk to us about your ideas. We love to connect people with hardware, software, and each other. Participants can log into their personal accounts to access VR content they own, or explore the content we have available, including real student projects and industry tools: Paint, sculpt, animate, and work with 3D models/environments Immersively visualize data, anatomy, molecules, math equations, historical sites and events, or even comics. Learn language, circuitry, lab chemistry, medical procedure, extended-reality (or "XR," including VR and 360) media production. Play games for transportive narrative, exercise, team building, or just plain fun. Explore the great outdoors, real-world geography, or hypothetical interior designs. Simulate colorblindness, astronaut experience, a rollercoaster ride, etc. Develop your own VR experiences, or use VR tools to develop interactive experiences of any kind. Deploy VR to support your course or research. Record and/or share screens and workspaces with others in real time.